Mortal Shell 2 Infusions: Locked Stones Per Weapon
Infusions are Tarstones locked to a weapon. Arbiter's Prize spends 30 Resolve for Bloodcurse. Serpent Stone spends 15 for Poison. Warden's Stone spends 30 for Frost.
How do infusions work?
Current for the launch version.
Infusions are Tarstones locked to a specific weapon. You spend Resolve to put a status on that weapon. They are not a shared gem you can move onto any blade. Ranking the stone itself still needs the Etching Needles at Franz.
Three infusion panels are fully readable. They share the same rank ladder: 4 strikes, then 8 strikes, then permanent.
| Infusion | Resolve cost | Status | Rank 3 |
|---|---|---|---|
| Arbiter’s Prize | 30 | Bloodcurse | Permanent |
| Serpent Stone | 15 | Poison | Permanent |
| Warden’s Stone | 30 | Frost | Permanent |
Bloodcurse: Arbiter’s Prize
Arbiter’s Prize spends 30 Resolve to infuse the weapon with Bloodcurse. Rank 1 lasts 4 strikes, rank 2 lasts 8, rank 3 is permanent.
Once an enemy is cursed, a hit aimed at you can stagger that enemy and make it hurt itself. The Iconoclast can take this socket. Axe and Dagger and Clockwork Scythe are also shown with Arbiter’s Prize. Veteran’s Battle Axe has a curse-blood option of its own.
Poison: Serpent Stone
Serpent Stone spends 15 Resolve to infuse the weapon with Poison. The rank ladder is the same 4 / 8 / permanent steps.
Axe and Dagger can take Serpent Stone. Black Needle can take poison as well; that spear’s unique socket is Phantom, which builds damage and then splashes a large stagger burst.
Frost: Warden’s Stone
Warden’s Stone spends 30 Resolve to infuse the weapon with Frost. Same 4 / 8 / permanent ladder.
Great Martyr’s Blade is the melee weapon shown with frost. Without it the greatsword stays slow. The stone itself sits at a far-southeast gate in the second half of the map, so the blade is a mid-game pickup with a late socket. Lightning is the other infusion shown on that sword.
Other locked sockets
These are named on the weapons that can take them. They do not yet have their own readable panels on this page.
| Socket | Shown on | What it is for |
|---|---|---|
| Permanent burn | Veteran’s Battle Axe | Earlier than curse on that axe |
| Trauma | Obsidian Hammer | Stagger that keeps rising |
| Stasis | Obsidian Hammer and Axatana | Slows a target until it cannot fight back |
| Voltaic | Axatana and Clockwork Scythe | The non-curse late option |
| Phantom | Black Needle | Spear-only stagger splash |
Duality Stone is not an infusion. It is a combat Tarstone that only the two dual-wield weapons can use. See early weapons for Axe and Dagger and best weapons for Axatana.
Common mistakes
- Looking for one infusion that fits every weapon. The sockets are locked.
- Paying Franz for ranks before the needles are in. The stone still caps.
- Taking Great Martyr’s Blade and expecting frost immediately. Warden’s Stone is late.
- Calling Duality an infusion. It is a combat stone, not a Resolve spend.
Frequently asked questions
What are infusions in Mortal Shell 2? Weapon-locked Tarstones. Spend Resolve, put a status on that weapon, and rank the stone at Franz.
How does Arbiter’s Prize work? 30 Resolve for Bloodcurse. Four strikes, then eight, then permanent.
How does Serpent Stone work? 15 Resolve for Poison, same rank ladder.
How does Warden’s Stone work? 30 Resolve for Frost, same rank ladder. It is the frost socket for Great Martyr’s Blade.
Are infusions the same as weapon upgrades? No. Franz ranks the weapon after the actuator. Infusions are stones on that weapon.
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